‘Oh come on, Koram, it can’t be that bad!’ Chalk snapped.
The sorcerer strode down into the little vale.
A few minutes later he came back, looking pale, his boots scuffed and his breeches slashed. Trickles of blood flowed down his legs.
‘Okay, we will need to find a way around this ravine, there is no way we can get through that hellish meadow!’ he said.
Koram through his arms up in the air triumphantly.
‘That is what I have been trying to tell you!’
Harvested by sinister druids in forbidden groves, Fiend Seeds are the seeds of infernally enchanted weeds. A nasty surprise to leave for pursuers or just another way of ruining some peasant’s day. Usually quite expensive on the black market due to their utility.
Benefit: These small, dark red seeds can be scattered onto any soil and will grow in moments to be hearty, vicious weeds almost a foot in height. These weeds have sharp thorns and vicious snapping mouths and will slow any opponent down to one third of their movement speed and causes 1d4 points of damage for every round that one is within a patch of these horrid plants. A typical patch of Fiend Seeds can either be a 40′ radius or a wall spanning an area up to 10′ thick (but this area can easily be double or tripled). This area can withstand 15 hit points of damage before it is destroyed and fire does half damage.
Usable by: Anyone.