It’s just a little black cat, what’s the worst that could happen?
No. Enc.: 1
Movement: 90’ (30’)
Armor Class: 6
Hit Dice: 2
Damage: 1d4 (claw)
Hoard Class: None
The grimalkin (also known as shadow-cats) are small, intelligent inky black felines of the lower planes. While they are as independent as any normal domestic cat, they do realize that it is in their best interests to be helpful to more powerful infernal beings and often act as spies or messengers for their fell masters or as familiars to powerful evil wizards. Grimalkin have an uncanny ability to find their way about the planes (or out of trouble) by a power known as shadow-leap, in which they use specific shadows that reach deeper than one would suspect. Grimalkin have eerie thin voices that are unsettling to hear. These fiendish cats also have great knowledge of lower planar activities and common entities. The Grimalkin can shadow-leap to use nearby shadows for travel or concealment and can use this power at will. Susceptible to light: full exposure to bright light causes 1 hp of damage per ten minutes, light spells do 1d4 damage per level of wizard.
The adventurers were spooked by the eerie feeling that their every move was being watched. It seems that no matter what they did or how quiet they tried to be in the evil wizard’s castle that something came after them: skeletons, ghouls, zombies, an endless macabre parade of undead creatures seemed to home in on them.
Then Rezax the Resolute spied an ever so slight movement in the shadows and whispered to the party’s wizard regarding what he had seen.
A ball of bright light lit up the nearby shadows, exposing a thin, ragged looking black cat with milky white eyes. The creature utter an unearthly shriek and darted for the nearest shadows.
“We had better get out of here before that wicked old wizard seeks revenge for us hurting his pet,” the spellcaster said, quickly gathering up his belongs.
Call Grimalkin (Arcane)
Range: To nearest grimalkin
By the use of this spell a wizard may conjure up a grimalkin from the shadowy depths of the infernal planes and ask the creature three questions, which it is compelled to answer truthfully. To bind the shadow-cat as a familiar the wizard must state his or her intent, the Grimalkin then may make a saving throw versus spells to resist (or willingly serve the wizard). If the creature fails its save (or agrees), the grimalkin will serve the spellcaster as a familiar, spy and advisor until dismissed.