Fairy folks live in old oaks…
Oakmen are wicked creatures of faerie that look very much like woodland gnomes and are often mistaken for these fairly innocuous forest denizens. Using this to their best advantage, and being masters of plant based poisons, and controlling vegetation, oakmen see themselves as protectors of their woody environs and think nothing of luring unwitting explorers in for a friendly meal. Of poisoned mushrooms. Another tactic is to use vines and branches to subdue their victims while they attack with cudgels and short staffs. Tucked away deep in scenic forests in small villages of around thirty, the oakmen can prove a formidable, if small foe for adventurers who stumble upon them.
Oakmen: HD 1+3; AC 4; Atk 1 weapon, strangle (1d4) or by plant control (branch strike 2d6/vine constrict 1d8) ; Move 6; Save 13; CL/XP 3/60; Special: Control Plants: Oakmen can cause branches to strike, vines to constrict, warp wood, entangle with vines (make a Saving Throw to escape), control plants in a 120 foot range, or move through heavy vegetation at 15 feet per minute.