Silence reigned in the dimly lit throne room of the Tower of Obensk. The group of adventurers looked about suspiciously, knowing that these ruins had been abandoned centuries ago and should not have burning lamps illuminating the darkness, even if the light was rather poor. An eerie piping sound slowly filled the room with an unholy trill as a strange looking minstrel strolled slowly into the light playing an ornate flute.
“Enough!”, roared a voice from the shadows. An impossibly thin man wearing derelict finery and a broken crown walked into sight. His pale skin and gaunt expression sent a shiver through more than one adventurer.
“I am the king today and I am starving!”
Then the werebats were upon them.
These strange lycanthropes are very rare, usually relegated to the realm of legend. Unlike most shapeshifters, werebats are social creatures, traveling in packs of 2-20. Haunting places like ruined towers and castles, werebats sometimes set up strange mockeries of society to lure in victims who see lights in the distance and decide to investigate. If a werebat gets a chance to overwhelm an opponent they will attempt to latch onto their victim and drain blood for additional damage.
Werebat: HD 4; AC 5; Atk By weapon, Bite (1d4 [blood drain 1d3/minute]), Claws (1d6); Move 7 (20 fly); Save 14; CL/XP 5/240; Special (in addition to the attirbutes of all lycanthropes) : Flyers, Sonar: navigate in any kind of darkness, avoiding obstacles and seeing through illusions, Move Silently: -2 to detect when sneaking.