Something had taken up residence down in the hollow outside of the town of Julnet. Trees had begun to die and all of the smaller plants were already dead and rotting. A group of constables were sent down to see what the trouble was all about.
Only one man came back alive, and his hair was touched with streaks of grey, yet he was a young, hale man when he had set out. He told of finding a grotesque monster, the size of a man, down in the hollow, living in an old cave. Thin, with skin like weathered parchment and deep sunken eyes, this creature spoke in a rasping voice, saying it had been sent by the gods to cause strife.
The elders were much worried by this news and sent many valiant warriors down into that wicked vale, none came back alive. In the end they decided to send a share of their crops down to appease the beast and struck an uneasy alliance with it. With these offerings they also sent rumors of a far off land, lush and vibrant, that had much more farmland than Julnet. In the end the creature couldn’t stand it anymore and moved on, seeking a place that never was.
“We had better find us a magical weapon or two,” commented one of the elders,” I imagine that when that monster realizes it has been played for a fool it will come back with a vengeance.”
Thin and sickly in appearance , Drought Daemons cause despair and misery wherever they go. Thought to be a type of earthbound demon or spirit, these harbingers of drought cause plants to whither and can even age the living with a touch. Drought Daemons are thought to sometimes be sent by the gods as punishment, but sometimes these monsters will make a lair outside of fertile farmland, demanding tribute in exchange for not blighting crops. While these horrid creatures look quite vulnerable they are immune to non-magical weapons and poisons.
Drought Daemon: HD 6; AC 4; Atk: By weapon, Bite (1d6), Claws (1d6); Move 8 ; Save 13; CL/XP 9/1,100; Special: Immune to poisons and non-magical weapons, Withering Touch: Plants wither on the vine and die, any living creature touched by a Drought Daemon ages 5 years in moments (-1 on a Saving Throw to resist). A concentrated withering attack will blight one acre in a day or age one creature by ten years, but the daemon is too weak to use this ability afterwards without a day’s rest.