“Hard to train them to do much of anything but fight, but when they get into the thick of it, bodies and the parts of bodies fly. It took some getting used to though, I had to paint their helmets all the same color so that they didn’t rip each other to pieces.”
—snippet of a conversation overheard at the Medusa’s Tear Inn
Another creature of the vats of a cabal of sketchy alchemists, the Vilivolli (singular vilivoll) are rare creatures that look, for all the world, like attractive, eight foot tall humans. Vilivolli are muscular and very good with weapons and have an instinctive knowledge of combat and confrontation, otherwise, they are a bit thick-headed. The alchemists who created created these vat-men wanted strong and dumb servants to be their protectors and to procure components to further their alchemical research. Vilivolli will always appear as warriors or gladiators and will never cast spells. While capable of conversation and basic interaction, the Vilivolli are not great philosophers or scholars. Most wear some type of armor.
Vilivolli: HD 3; AC 6; Atk 1 weapon (1d8+2), Punch (1D8+2); Move 10; Save 13; CL/XP 4/120; Special: Strong: +2 to damage rolls, Charismatic: +2 on any rolls or saves concerning Charisma, Not too bright: Vilivolli tend to keep things simple and are -2 on rolls concerning figuring out complicated devices, schemes or plans, Bloodlust: When in heavy combat the vilivolli become single minded and sometimes have a hard time distinguishing friend from foe without some coordinating visual. The referee should roll a d6 if more than three of these are encountered, on a roll of 1 a vilivoll will tear into another vilivoll and lose sight of the battle. Color coding or some similar method of visual clue will negate this effect.