“Ah, my good fellows, so kind of you to drop by. I trust that the take was sufficient?” the wizard asked casually.
“Well, boss, it seemed smaller than I thought, hardly any coins,” replied one of the thugs.
The wizard looked over at the small tabby laying on a cushion. The small cat looked into the wizard’s eyes briefly. The magic-user set his jaw and glared at the thugs. With a flourish of his hand they thug who spoke dropped to his knees in pain.
“You two hoodlums are skilled enough that I like your work. Yet, it would be wiser to not lie to me again, I have ways of finding out the truth. Understand me?” the wizard said harshly.
The two thugs nodded like idiots and scrambled for the door, one nursing a nasty burn on his right hand.
Conjure Familiar (Any spellcaster)
Duration: Indefinite or until dismissed, or if either the summoner or familiar are killed
A very handy spell that allows anyone who can cast spells to summon forth a familiar. The summoned creature is bound to serve their new master for as long as the master lives or until they are dismissed by their master or destroyed. If dismissed the spellcaster may not cast this spell again for another year. It costs the one calling a familiar one hit point (permanently) to summon a familiar. The familiar will obey their master implicitly and can communicate via telepathy with the familiar or see through the eyes of the creature up to a distance of 100 feet. If the familiar is killed the spellcaster will take 1d8 points of damage and suffer shock for 6 rounds on the result of “1” on a d6. The familiar will generally be of a type that the spellcaster desires in conjunction with their alignment (or outlook on life). Clerics, druids, elves and magic-users can all cast this spell.
Law- Owls, eagles, doves, rabbits, small dogs, minor divine entities, etc.
Neutral-Wolf, monkey, hawk, bat, minor elemental or fey creatures.
Chaos-Gnome-sized skeletons, disembodied spirits, imps or other low-powered demons or devils, black cats, rats, giant spiders, etc.
Variant: This spell can be cast once per year and the familiar may accrue several familiars and at the cost of 1 permanent hit point may infuse one familiar with an extra Hit Die up to 4HD. Note that temporary augmentations (like Enlarge or Shrink spells, for example) will work normally on a familiar.
These creatures are conjured to the side of a particular spellcaster and will obey them and be loyal for the duration of their service. A familiar can be almost any small to medium sized creature that a referee deems appropriate for the particular spellcaster. The player and the referee should discuss the creature and the referee will decide the statistics and the abilities. Familiars are going to be varied and the referee can adjudicate any abilities that a particular creature has (for example an imp will have abilities that an owl or a giant spider doesn’t). Due to the magical nature of a familiar I would suggest making them all at least 1HD +2 creatures and giving them all a reasonable intelligence considering that they interact with their masters.