Largas Varl had once again escaped his fate. Giving the Ether Hounds and the Astral Raiders the slip hadn’t been easy at all and he was, as usual, rather proud of himself.
Slipping inconspicuously into an unknown little town Varl was laying low when he spied a temple apparently run by the priests of a dark god or demon lord. This, to Largas Varl, was an open invitation to loot and pillage and run for the hills.
One night, when all was quiet, Largas Varl crept slowly over the wall of the temple and made his way across a small courtyard. Stopping for a moment by two tall statues of some hideous demons, Varl remarked at the craftsmanship and was on his way. Out of the corner of his eye the thief saw one of the statues wink at the other and he spun on his heel and ran for it, pursued by two hulking, demonic thugs and the sound of cruel laughter coming from a darkened window in the fell temple.
Often used as thuggish foot soldiers in the Lower Planes, Infernal Brutes are great hulking humanoids around eight feet tall and weighing over 400 pounds (and a lot of this is muscle). The stone-like and barbed hides of these creatures often makes them look like hideous statues if they remain still. Sometimes evil wizards or high priests use these creatures as guardians, shock troopers or bodyguards.
Infernal Brute: HD 4+4; AC 3; Atk Weapon (1d12), Claw (1d8), Constrict (1d10); Move 12 (Fly 30); Save 15; CL/XP 8/800; Special: Fly: Infernal Brutes are swift flyers, Constrict: On a successful hit in melee an Infernal Brute may grab one opponent in a “bear hug”, doing damage with their strong, barbed hides, Spell Immunity: Infernal Brutes have 30% Spell Resistance and are Immune to Petrification and Hold-type Spells, Camouflage: With their rock or stone-like exteriors Infernal Brutes are -2 to spot as a living creature and not a statue if in the right environment.