Erlan Cless pointed at the sky in worried awe.
“Oh no,” said the wizard, Chalk, “I thought we had it bad with those flying pigs!”
“That is odd, those flying bulls have something on their backs, some sort of elf, I think,” said Stoutfoot, the rogueish halfling.
The unholy counterpart to the Celestial Lion is the Chaotic Infernal Bull. With a shabby hide of matted blue fur, brutal iron hooves and burning red eyes, the only other thing that sets this beast apart from normal cattle is its enormous bat-like wings. Sometimes sent as messengers or harbingers of doom from the lower planes, at times the priests of dark gods call these monsters up from the pits to serve as wicked steeds. There are tales of a reclusive group of fell elves who use these creatures as mounts while patrolling their lofty mountain domain.
No. Enc.: 1-2 (1d6)
Movement: 120’ (40’)
Fly: 360’ (120’)
Armor Class: 3
Hit Dice: 7+3
Attacks: 1 (gore, bite or kick)
Damage: 2d6 (gore), 1d8 (bite) or 2d8 (kick)
Hoard Class: XXI
Cast Darkness in a 50 foot radius, immune to the effects of any fear or terror inducing spells, decent flier.
Infernal Bull: HD 7+3 AC 3; Atk Bite (1d8), Kick (2d8) or Gore (2d6) ; Move 12 (Fly 20); Save 12; CL/XP 10/1400; Special: Flight: Infernal Bulls are good fliers, but not the swiftest, Immune to Fear: Fear and Terror abilities and spells do not affect Infernal Bulls, Darkness: Infernal Bulls can cause a magical darkness (as per the spell) in a 50′ radius, which, they of course, can see through clearly.