[New Spell] Summon Peasant

Summon Peasant

We need another ten votes to sway the election,”  whimpered the incumbent mayor of the village of Smarm.

Not a problem,” offered Chalk with a wink.

Suddenly peasants started crawling out of the woodwork.

If you haven’t already cast your lot for our good mayor, now is the perfect time,” said Chalk.

As if in a daze a couple of dozen peasants shambled off in the direction of the polls.

Turning towards the oily politician Chalk reminded him, “When you see our faces from now on, ale and lodging is free.”


Koram the fighter grinned. That wizard, although wily, was handy to have around.


Summon Peasant (Arcane)

Level 2

Range: 300′

Duration: Summoned peasants will remain for two hours per level of caster

A handy spell when a wizard has his or her back against the wall, Summon Peasant will call forth 1d6 peasants per level of the magic-user who will, for the duration of the spell, appear mesmerized by the spellcaster. In addition, these peasants will seem mesmerized by the magic-user and will do his or her bidding which can include: causing a distraction, fighting on behalf of the sorcerer (each 1d6 of peasants do 1d6 of damage with farm implements and other improvised weapons) or something as mundane as voting the magic-user mayor of their little sty or providing goods and services for free. Keep in mind when the spell wears off these unwashed serfs might go squealing to someone who can take revenge for them.

[Note: I hadn’t really planned this spell. I was looking at the statistics for the blog and saw that somebody had come here by looking up “spell summoning peasants” and I thought, “Hey! That isn’t a bad idea!” So, seeker of a peasant summoning spell, if you are still looking, here you go.]


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5 Responses to [New Spell] Summon Peasant

  1. Timeshadows says:

    Useful for sacrifices to Buggy-boy, too. 🙂

  2. Rubezahl says:

    It’s an amusing one. Would you say such peasants essentially count as untrained hirelings or thralls if summoned in a dungeon environment?

  3. Timeshadows says:


    Given that it takes 1d6 of them to do 1d6 damage, I think they are less capable than even untrained hirelings. They are effectively a 1/3rd or 1/4 HD creature, each.

    Perhaps our host will further illuminate us as regards their abilities, but RAW, I think at best they may help the MU outrun a bear or similar menace, if you catch my drift. 😉

  4. bat says:

    Well, I see this as the unwashed rabble, those scurvy wretches that you see trudging about in villages and towns. En masse they are still not a major threat, almost an annoyance, sort of like an errant mold or jelly. How many come running like so many lemmings when the spell is cast in a dungeon would probably depend on the proximity to civilization. I might go so far as to incur a -2 to the roll for those “out of the way” dungeons.

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