“What did you say happened, peasant?” the wizard Chalk asked, a little confused.
The poor creature scratched his louse-infested head and replied, “Well sir, it was an odd sort of devil, all thin and wispy, it came crouching around my house around twilight, peeking in the windows, sometimes sitting out on the fence, wailing a mournful cry.”
“And this struck you as particularly fiendish?” asked Chalk.
“It is such an ugly thing, squire,” replied the peasant, “although I must admit, it did look quite sad.”
“Just as I thought,” said Chalk, “this creature isn’t a fiend at all.”
“Yet it did have the head of a goat, sir,” the peasant said with a speculative look on his filthy, unshaven face.
“Could we get on with it, Chalk?” asked the fighter, Koram, trying to dislodge the bucket from his foot, “I can’t stand this wizardly curse much longer!”
“Quite right, we must be getting along. Good day, peasant!” Chalk said and the duo headed off in search of the lonely creature that lived down by the pond.
No. Enc.: 1(1d4)
Movement: 120’ (40’)
Armor Class: 3
Hit Dice: 4
Damage: 1d6 (bite or punch and see below)
Hoard Class: XVIII
One of the strangest denizens of the Faerie Realm is the Urisk, a solitary type of fey that is nothing more than lonely and seeking the company of others, however, the poor beast is a bit on the hideous side. A thin, gaunt physique with small hooves, a long, scaly tail and the head of a goat or ram make the poor urisk appear much more fiendish than it is. These creatures can be encountered almost anywhere, but often make their homes in deep woods or in old ruins. Three times per day this lonely fey creature can use the following spell-like abilities: Sleep, Knock, Locate Object, Haste. Once per day the urisk may use these powers as spell-like abilities: Confusion, Hold Person and Remove Curse. Consider the creature a 7th level wizard for spell effects. In addition the urisk is also an adept jumper (up to 30′ in a bound) and swimmer (cannot drown, so they can stay underwater indefinitely).