The adventurers cautiously approached the clearing, hearing the distinct ringing of a hammer working metal on an anvil. Peeking through the thick bushes they group of four saw a pair of hideous bipedal creatures working a sword on an anvil.
“What creepy looking monsters are those?” asked the fighter, Koram.
“I don’t know,” replied the wizard, Chalk, “but that sword looks amazing.”
“You idiots!” snarled the mercenary captain.
Two blank stares met his gaze.
“Those are the Zolhiz, the creatures that the King wants to forge the weapons for his honor guard,” explained the mercenary captain.
“Why?” asked Koram.
“Because, they are the best at what they do,” replied the mercenary.
No. Enc.: 1d4 (1d6)
Movement: 60’ (20’)
Armor Class: 4
Hit Dice: 2
Damage: 1d8 or weapon
Hoard Class: X
These short and bulky creatures are covered in a deep brown to light red fur (sometimes with white to light green fur on their chests and bellies) and have long, pointed ears and a mouthful of sharp, wicked looking teeth. These creatures, while crude and monstrous in appearance, are quite accomplished blacksmiths and sought after by those looking for quality weapons. Many of the weapons made by these creatures are at least +1 to damage due to the sheer craftsmanship that goes into their weapons, just as most of their armor is +1 because of the toughness and quality of their armor. These creatures lair in high mountains or sometimes in isolated valleys where they can perform their metalworking uninterrupted. In addition to weapons and armor the Zolhiz create all types of statues and ornaments of metal. They speak their own tongue and sometimes a smattering of common. When dealing with a Zolhiz it is important to note that they take great pride in their blacksmithing skills and will never deal favorably with those who insult them or their works. Gems and jewels of all kinds intrigue these weird creatures, but gold or silver are only considered worthy of decorating the weapons and armor that they make.