Erlan Cless leaned in closer over the usual table at the Drunken Dragon Inn. Chalk and Koram leaned forward to listen.
“See those two over there?” Cless whispered, indicating a pair of wizards in shabby robes across the room.
“The ones that are the color of fish bellies?” Koram whispered back.
“Yes, them,” Cless replied, “they are up to something. They keep staring over here blankly. Those wizards look dead!”
“Look away from them!” hissed Chalk.
“What?” asked Koram.
“They are looking right at us!” Chalk answered.
“What have you two been up to lately? Carousing with some wizard’s daughters?” Cless asked suspiciously.
“No, nothing that I can think of,” said Chalk, scratching his head.
“There was that weird tomb, Chalk. The one that we broke into but the magical darkness was too much for us,” the fighter said.
“True, there was that unsavory encounter,” the wizard replied.
Before Erlan Cless could say anything the two pale wizards got up from their table and walked almost woodenly towards the trio. The duo’s mouths dropped open and a terrible howling issued forth. All three at the table, and several other patrons at surrounding tables, dropped to the ground, unable to move. One of the pale wizards walked up to Koram and Chalk and kicked them each in the ribs, hard. Then the thing, for it was not completely a man, crouched down, its horrible face near theirs.
“That is a message from my master, the liche Xaleran. If you try to break into his lair again, we will break more than your ribs. I know you understand,” the creature hissed at them.
The other creature threw a handful of gold coins at the innkeeper who was cowering behind the counter. With that, the two walked out leaving half of the customers of the inn waiting for the paralyzing effect to wear off.
No. Enc.: 1-4(1d6)
Movement: 90’ (30’)
Armor Class: 6
Hit Dice: 4
Damage: 1d6 or by weapon or spell
Save: MU 4
Hoard Class: VI
Trapped between life and death, the Forlorn Mage is a magic-user that has been enthralled by a powerful liche. The fiendish undead wizard employs the Forlorn Mage to due his bidding, usually gathering intelligence or spying on the liche’s enemies. Not being true undead the Forlorn Magi can not be turned by clerics, but they will react to holy symbols like a vampire (must move to a position in which the symbol is not directly before them). Forlorn Magi should be treated as 6th level magic-users with a tendency towards Charm spells as well as magic that damages. In addition, the Forlorn Mage can utter a horrific wail three times per day, all who hear it must make a Petrify or Paralyze Save or be paralyzed for 1d4 rounds.
Forlorn Magi are hard to spot if a holy symbol isn’t handy, although they all look rather pale and pasty and seem to have glassy eyes and no sense of humor. Having an agenda and fearing their makers they will usually try not to even interact with an adventuring party unless it is acting somehow against their liche. Sometimes these creatures are found in urban areas, running errands for their masters.