Erlan Cless heard something following him in the darkness. He knew that Vistis the Blue Mage would find a way to betray him to the Followers of the Behemoth, but the wizard didn’t believe that any agents of the foul illusionist would be on his heels so quickly.
“Going somewhere, necromancer?” a low voice hissed in the darkness.
“Show yourselves!” Cless yelled, his nerves frayed.
From the shadows a creature appeared in torchlight. It was short, like a dwarf, yet it had a devilish look about it. Something wasn’t right. Then a strange dog padded out of the shadows, it had vile red eyes that looked somewhat like those of the weird dwarf-creature.
“No! Not Murdges!” Erlan Cless howled in fear and began scurrying down the corridor.
The Villainous Murdge merely laughed and began strolling leisurely after the wizard, the dog, after a moment’s time, took on the shape of another of the dwarf-fiends and hurried after its companion.
No. Enc.: 1-4 (1-8)
Movement: 120′ (40′)
Fly : 180’ (60’)
Armor Class: 7
Hit Dice: 4
Damage: Bite 1d4, Claw 1d6 or by weapon
Hoard Class: XVII
These strange creatures look almost like a fiendish blending of dwarf and fey. The Villainous Murdge are short, thin and spindly-limbed creatures that always seem to be in the way at the worst of times. Considered to be stranded fiends from the lower planes, these monsters plot all sorts of wickedness and sow the seeds of deceit in all sorts of places. Their somewhat sinister appearance does make them suspect, but their evasive powers usually assure them a way out when the tables turn on them.
The Villainous Murdge can perform the following as spell-like abilities: Twice per day these fiends can assume the form of either a raven or an dark hound. In any of these forms the Villainous Murdge is 95% undetectable in deep shadows (anyone knowingly seeking one of these creatures must roll 96-100 on percentile die to see a Villainous Murdge in completely dark areas). Conversely, these horrid creatures cannot stand bright light and are -2 to attack and on all saving throws due to the extreme pain that they when they are exposed to any bright light source, including spells and other magical light effects.