Koram drew his sword as soon as he saw the pig-faced orc in the small clearing, then he realized that it was finishing off some strange little monster that looked fairly helpless, if it wasn’t for the other two orc bodies sprawled out on the ground. Blue blood was everywhere and the little creature was gasping for air. The orc plunged his scimitar into the being and turned towards the fighter and his wizard companion.
“I not fight more,” the orc thug grunted in broken Common and dropped his sword as he saw the little creature die.
Chalk and Koram looked at each other, shrugged and regarded the orc.
“I think, in this case, we should just back away and call it good,” Chalk told Koram.
The human fighter looked torn for a moment then relented.
“Go on, get out of here, you fought the good fight today,” Koram said to the brutish orc.
The beast paused, caught his breath, picked up his rusty scimitar and trotted off into the dark underbrush.
“I can’t believe how soft we are getting,” Chalk said, “we let an orc go. We can’t let this get out.”
The fighter shrugged then his face lit up, “Look! The orc didn’t loot the body of that weird thing!”
And they went over the body of the strange creature, looking for valuables.
No. Enc.: 1 (1d4)
Movement: 120’ (40’)
Armor Class: 7
Hit Dice: 2+2
Damage: 1d4 physical, brain blast (1d6) or by weapon
Hoard Class: V
These short, strange creatures come from beyond the stars, either through some mechanical failure in their transports, a mission gone wrong, or due to exile for some transgression, these monsters have found their way to a backwards planet. Possessing a superior intellect, but having no high tech gear or, if they do, running with limited resources, exiled or stranded aliens find themselves in a predicament. Not good at fighting and looking completely weird keep them to laying low and trying not to make themselves known. One advantage that both types have is an innate psychic blast, called the brain blast, that these creatures can use twice per day and causes 1d6 damage.
There are generally two kinds of these creatures, although they virtually have the same statistics and the only differences are cosmetic. One type of alien is quite thin and gray in color, with spindly limbs and no facial feature other than large black oval eyes. The second alien species is very round, almost shaped like a kidney bean, with skin varying from deep red to green to yellow. These creatures tend to have small black eyes and small noses with tiny mouths. This second type has a small organic antennae projecting from the top of its head that focuses the brain blast, if this is severed ( a result of 20 on a 1d20 to hit the creature) the alien will live, but can no longer use this ability. The gray alien type does not have this antennae and therefore is not subject to losing the ability in this way.
Some of these creatures have been seen to levitate, but it is unknown whether this is an innate ability or due to a magic item (magic as in high tech gravity belt or other such device). Treasure listing details any platinum jewelry or uniform decoration that the creature might have on its person. A Labyrinth Lord/referee might also decide that there is a weapon of high technology with the creature. Please refer to the Mutant Future book for weapon details and specifics. Charges/ammunition should be limtied.