Temple Guardian of the Old Gods
Chalk yawned and rolled is neck around while the old explorer droned on about various artifacts he had liberated from temples around the planet and, so he claimed, on other planes of existence. Then they all jumped upon hearing a loud noise outside the adventurer’s townhouse.
“What was that?!” Koram asked as he grasped for the hilt of his sword.
“Probably some lost ogre or wayward troll, I will dispatch the beast when we are done dining,” the explorer said casually.
Chalk began murmuring the words to a spell just as the western wall of the townhouse exploded, revealing a horrible beast that grimaced, bearing a mouthful of dagger-sized teeth. The creature was the size of an elephant and had wings, tentacles, hooves and worst of all, five giant weird eyes that stared around the room, these dreadful eyes spotted an antique book in a case near the eastern wall of the room then focused on the old adventurer.
“Gads! It is true, the Guardian of the Temple of Azalomir!” the old man gasped, standing still in absolute terror.
Before the other two could react the monster leaped at the explorer and grasped him in horrible tentacles then it gripped the ancient tome delicately in its mouth and ran towards the gaping hole in the room as the man screamed in abject terror.
“I think that this is the first time we have hit it big without even going into a dungeon!” Koram exclaimed.
“Are you serious?” Chalk asked with an incredulous look on his face, “There is no way that I am lifting any of this stuff. I don’t want one of those things coming after me!”
Koram slumped a little, but saw the wisdom in this decision, “I suppose you are right. But surely gold pieces wouldn’t be so cursed?”
“Of course not,” the wizard replied with a wry smile.
Temple Guardian of the Old Gods
No. Enc.: 1 (1d4)
Movement: 120’ (40’)
Fly: 180′ (60′)
Armor Class: 5
Hit Dice: 8
Attacks: 3 (2 claws and bite) or Tentacle Grasp
Damage: 1d6/1d6/2d4 or see below
Hoard Class: Nil (it is probably looking for something you have!)
Those who would desecrate and steal from the temples and shrines of forbidden, ancient deities known as the Old Gods would be wise to do their homework on the possible consequences of their actions.
The size of a mastodon with great, bat-like wings, five huge eyes in the front of its face, clawed hooves, a gaping, tooth-filled maw and writhing tentacles that grow about the chest and shoulders of the beast, the Temple Guardian of the Old Gods is sometimes summoned either by an evil high priest or a deity itself to retrieve articles stolen from temples and other places of worship dedicated to the Old Gods.
Usually those who call these creatures allow a few days time before issuing the summons to give the creature more sport and to give the thief a false sense of having gotten away with the crime.
In addition to a claw and bite attack, the Temple Guardian can attempt to constrict a victim with its strong, rubbery tentacles. The masses of these writhing appendages can try to entrap one victim and if successful, the person trapped in these horrible tentacles will be -2 to hit the beast in addition to suffering 2d4 hit points of damage per round. Each tentacle can suffer three hit points of damage before being severed.