[New Monster] Sage Tree

Sage Tree


“We’re going to talk to a tree?” Koram the fighting man asked, buckling on his sword.

“For the last time, yes!” Chalk said, slightly irritated.

“It sure seems like a long way to go, can’t we just head to the forest nearby, I am sure we can talk to trees there,” Koram said.

“The difference is, this tree will talk back,” replied Chalk.

“I don’t mind that so much, the travel and all,” chimed in Gnybaro the Thief, “ yet carrying these bags of fertilizer is really going to be a challenge. They stink.”

Sage Tree

No. Enc.: 1 (1d4)

Alignment: Neutral

Movement: 0

Armor Class: 7

Hit Dice: 5

Attacks: 1

Damage: 1d12

Save: F5

Morale: 12

Hoard Class: X

Deep in the heart of some ancient forests live intelligent oaks called sage trees. Gathering the wisdom of centuries from fey creatures, druids, and previous adventurers, Sage Trees are literally living witnesses to the history of an area and all that has transpired. For payment in some type of fertilizer the sage tree will reveal what it knows and they are usually quite willing to talk if they receive what they consider to be proper compensation. The treasure listed is what those without proper payment have offered the sage tree or what has been left by those that the tree has slain for attempting to attack it.

The sage tree looks like an old oak with a roughly human face on one side of its trunk. Some druids fashion moss and lichen beards and hair to these creatures to give them a friendlier appearance. If angered or defending itself the sage tree can strike with its branches for 1d12 points of damage.

Every three hundred years or so the sage tree will produce a special acorn, usually golden in color, that will, if planted in the ground, produce another sage tree. Many druids consider it an honor to plant this special acorn at the request of the sage tree.

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6 Responses to [New Monster] Sage Tree

  1. Timeshadows says:

    Very nice.

    May I persuade you to make the 1d12 a 2d6 instead?
    > ducks and runs away <

  2. ze bulette says:

    I like it. A tree as NPC… reminds me of the trash heap in Fraggle Rock.

  3. MoonSylver says:

    Very cool. A different take on an Ent. Do you think it’s interested in defending it’s treasure, or would it just sort of be lying scattered about & ignored…?

    I could even picture using one of these in some dark & tainted forest, corrupted by Chaotic influence that requires some OTHER kind of sacrifice… >:D

  4. Kilgore says:

    Good one! I’ve never really completely grocked the druid-type aspect of gaming, but I must say that your spells and creatures give me some ideas about how to go about incorporating a bit more of it into my world.

  5. bat says:

    Thank you, everyone!
    Timeshadows: you are a bad one, aren’t you! 🙂
    Bulette: I had completely forgotten about Fraggle Rock, but I am sure that there is some residue of that still in my head.
    MoonSylver: I wouldn’t think it cares about its treasure, the odd assortment of coins and random items being a mixture of items dropped by usurpers and donations by those who only think of treasure as a fitting tribute. As far as an evil Sage Tree, by all means, yes. Such a creature could either be like Old Man Willow in the Fellowship of the Ring, or it could conceal its evil nature and just tell lies and give misdirection.
    Kilgore: Thank you very much and I hope that my posts do inspire some sort of druid-ish aspect to your game. Druids are one of my favorite classes so I like to spread the love.

  6. Pingback: Explosive Runes « Lord Kilgore

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