“Well, that is just sad,” Chalk said, pointing at the puppet show, “looks like old Diritimus is reduced to puppet shows. Didn’t he used to be a henchman of Vistis the Blue Mage at some point?”
“I don’t know,” replied Gnybaro, “but some of those puppets are creepy, look at that one with the sinister face!”
Koram shivered a tad bit. That puppet in particular was creepy.
“Let’s go back to the inn, darkness is approaching and we should start planning for our next expedition,” the fighter said, casually tossing a handful of copper coins at the puppeteer.
After returning to the inn and joining the priest, Valance, the adventurers had a nice meal and a few rounds of decent ale. A trio of wandering minstrels were performing in the common room, keeping the mood light-hearted and almost jovial.
Suddenly Gnybaro screamed out in pain. He leaped up from his chair and regarded his cut trousers, and the bleeding wound underneath. Something small jumped onto his back and stabbed him with a small sword. The thief howled again and tumbled forward, dislodging the small assailant, who flew under the table, growling and hissing.
“I know where I have seen that ugly puppet’s face before,” Chalk said.
“Huh?” grunted Koram.
“It is Vistis, the Blue Mage,” Chalk replied, readying his wand.
A greenish fireball snaked from the tip of the wand and flew under the table. There was a bright green explosion and a tiny yelp.
Valance the priest picked up the badly burned puppet body that seemed devoid of life.
“What do we do with this?” the cleric asked.
Koram pulled a dagger from his belt and stabbed the puppet repeatedly, then stomped on the body of the thing.
Outside in the night, a yell of rage and despair could be heard.
Mastery of Puppets (Arcane)
Range: 300ft per level
Duration: One hour per level
At first glance, this seems like a fairly innocuous spell that a magic-user and an accomplice could use to make a few extra coins. When cast, this spell allows a wizard to transfer his/her consciousness into a small puppet of around 2-2 ½ feet tall, made of wood, cloth or similar material. The magic-user’s own body at this time should be secreted away to avoid disturbance; if, for any reason the body of the magic-user is shaken or awoken from the trance-like effect of the spell, he or she will “snap back” into their body and be dazed for 1d4 turns.
While in the puppet body the wizard will not tire, need to breathe air, or feel the need to eat or drink, but no spells can be cast in this form. The wizard can also stop/lay perfectly still and the puppet will appear to be completely lifeless. At any time during the duration of the spell it may be dispelled by the caster, but it will take 3 rounds for the wizard’s essence to find its way back to the physical body. The typical statistics for a puppet are:
Puppet: (1) [AL As caster, MV 60’ (20’), AC 6, HD 2, #AT 1, DMG 1d4 or weapon, SV F2, ML 9]
If the puppet is “slain” then the magic-user is sent back to his or her body, as if the body was disturbed (dazed for 1d4turns) but otherwise unharmed.