Snail, Giant Riding
“Is there no end to the indignity?” Mavnor lamented as the explorers descended into the depths of the cave.
“We got these mounts for next to nothing, what is there to complain about?” Chalk replied.
“Nothing, I suppose, as long as we avoid large deposits of salt,” Mavnor replied.
Koram looked a bit confused as he looked around the saddle of his riding snail.
“Now what?” Chalk inquired.
“How do you make them go faster?” the fighter asked.
“I think that this is as good as it gets,” Gnybaro said, steadying himself in the saddle of his slow moving mount.
Snail, Giant, Riding
No. Enc.: 1-4 (1d6)
Movement: 30’ (10′)
Armor Class: 9
Hit Dice: 10
Damage: Bite/Swallow 2d6 or Crush 5d6 and see below
Hoard Class: None
These titanic Gastropods are large enough to accommodate three human sized riders atop their thick shells with one rider on the back of the neck to steer. While not incredibly bright, they will respond to being given directions. Not the speediest of transportation, Giant Riding Snails can flow fairly tirelessly for days on end, foraging here and there for anything that they can consume. When a successful bite attack has been made a D6 should be rolled, the result of 5 or 6 means that the snail has swallowed the creature it was biting. Swallowed victims will have about five minutes of air in the belly of these cyclopean monsters and will suffer an additional 2d6 of damage due to the creature’s stomach acids. The added bonus of being able to follow the creature’s slime trail means that getting lost is fairly difficult in subterranean climates. The slime will dry in a few hours, but still leave a dry, shiny trail.