Skarl Rumblekeg the Dwarf ferociously took another swing at the giant bat with his heavy war hammer. The large creature had bitten him twice and he was snarling in pain. The commotion caused by the battle between Rumblekeg and the pair of scouts had garnered the interest of nearby creatures looking for an easy meal. Yandor the Elf was bleeding from a half a dozen bite marks, yet he smiled grimly at the dead giant bat that lay before him. Then his keen ears picked up a strange sound just as the dwarf finished off the large winged creature.
“Shhhhh!” whispered Yandor, “I hear something approaching.”
“I don’t see anything,” hissed Rumblekeg, squinting into the darkness with his keen eyesight.
A sudden coldness seized Yandor. Elves were naturally quite good at finding traps, but not traps of this nature. The bats had an escape through a vertical shaft to got hunting and to leave the dungeon. But they weren’t the real danger here.
“There, and there!” Yandor pointed in the dark, then Rumblekeg saw what the elf caught glimpses of. Long, slimy blotchy shapes slithered towards the dead end, crawling along the walls and ceiling as well as the floor.
Rearing up just a little one of the large slugs opened a toothless maw revealing a searing red mouth. Then it spit a glob of burning slime at the dwarf. The slime splashed on the dwarf’s leg and he howled in pain, more of the slugs moved in hungrily. Yandor and used his magic on the giant bats and began swing his slim sword, even as the fire slugs turned their attention towards him. In moments it was over and the grotesque creatures were dining on the corpses of the dungeon scouts.
“I wonder what is keeping those two?” Koram asked from the surface.
“It’s not like them to dawdle,” Chalk agreed.
“Shall we see what is keeping them,” Gnybaro said,a little miffed that he wasn’t asked to scout out the small dungeon complex.
Valance fumbled around for healing potions in anticipation and dislodged a few furry spiders that were hiding in the warm comfort of his clerical robes.
No. Enc.: 1-10 (2d10)
Armor Class: 7
Hit Dice: 2
Morale: Not Applicable
Hoard Class: None
In deep dungeons with conduits to infernal realms or fiery planes of existence Fire Slugs are never far away. About a two feet long and keen-eyed, the Fire Slugs are repugnant creatures that travel in packs of 1-10, scavenging for food or attacking meddling adventurers. These horrific slugs spit a sticky burning liquid ten feet that causes 1D8 of burning damage and will burn until it is removed, causing another 1D8 of damage per turn. Their fiery metabolism allows them to move a bit faster than a normal slug of their size, but not much. If they sense living creatures nearby they will try to remain immobile and blend into their stone or rocky surroundings with their mottled hides (spot on 1-2 on a roll of d6). While not exceptionally intelligent, fire slugs are clever enough to hunt in packs and to use their environment to set up simple traps.