Call Wayward Mount
“A giant caterpillar?” Stork asked Vistis as the two wizards rode through the village in a cart drawn by a humongous, spiky caterpillar.
“It really does make the cart look bland, doesn’t it?” Vistis the Blue Mage said as if oblivious to the question posed by his fellow mage and co-conspirator against Chalk and his band of miscreants.
“It is a gigantic caterpillar. Do you really think that these people are going to help us find Chalk when we are in a wooden cart drawn by this?” Stork replied, pointing at the undulating beast.
“Well, we didn’t have the time to wait around for it to turn into a giant moth, did we?” Vistis the Blue Mage said indignantly.
Stork made a face and resigned himself to sitting in a garishly painted cart next to a masked wizard and being drawn along down the road by a giant, hideous caterpillar. He tried to look as nonchalant as possible.
Call Wayward Mount (Arcane)
Range: 1 mile per level of wizard
This spell summons 1d4 per level (or just one, if the caster wishes) mount(s) that has (or have)gone astray. This enchantment calls a creature that has already been ridden and is not a Charm spell, Call Wayward Mount summons an already broken animal to the magic-user. The spell sends out the call and an appropriate creature or creatures respond and will obey the commands of the magic-user. Bear in mind that it is possible that there are no broken animals in the area. Or that they may be odd animals if there are. Also, the owner of a lost mount may come looking for it. This gives Labyrinth Lords/GMs/referees an opportunity to throw in some weird creatures or a mount whose owner isn’t too far away.