[New Monster] Sin Hounds

Sin Hounds


Valance was worried. He had heard the baying of hounds on their heels for many days, albeit off in the distance. Finally he cracked.

“Does anyone else hear those dogs?” the priest of the Spider God asked.

Chalk looked a bit worried too.

“Yes, I wondered if anyone else could hear that sound, it is getting nearer, from what I can reckon,” the wizard replied.

The thief, Gnybaro, looked a bit strained as well, as if he understood some great doom following them, nipping at their heels.

“Relax, fellows,” Koram said naively. “Surely those hounds aren’t following any of us.”

The other three each forced a not very convincing chortle of agreement.

Less than three miles away the Priests of Law were restraining the Sin Hounds. These dogs seemed to be particularly eager, as if their quarry was nearby.

“We are closing in on those reprobates,” a subordinate informed the High Priest.

The High Priest’s eyes narrowed and a frightening smile flashed across his face.

“Prepare the Instruments of Truth, we shall have entertainment tonight!” he said boisterously.

Sin Hounds

No. Enc.: 1d6 (2d10)

Alignment: Lawful

Movement: 120′ (40′)

Armor Class: 7

Hit Dice: 3+3

Attacks: 1 (bite)

Damage: 1d6

Save: F3

Morale: 10

Hoard Class: None

X.P.: 350

A gift from the Upper Realms, Sin Hounds are sleek, graceful silver and golden canines that clerics and priests of the Gods of Law use to track evildoers, not by their scent, but by the taint of their sins or by particular sins.

Sin Hounds see in a spectrum different from many other creatures, being able to literally see the trail left behind by sinners. These faithful trackers are quite intelligent, too, and can be asked to trail the perpetrators of particular crimes. The trail of sin can be sensed by Sin Hounds for up to one week after the crime, any longer than this and the aura of villainy begins to dissipate. These trackers can follow sinners across the multiverse, even able to track onto other planes and the spaces in between.

It is said that down in the Infernal Realms of the Eleven Hells Sin Hounds fear to tread, not from cowardice, but because these wondrous trackers are overwhelmed by the sheer pressure of wrongdoing. Some criminals, of particularly despicable crimes, have been rumored to try to hide among these hellish planes, to throw off the scent of the Sin Hounds. And to acclimatize themselves to their ultimate Fate.

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2 Responses to [New Monster] Sin Hounds

  1. bat says:

    Thank you, Timeshadows! How else can the forces of Law keep track of Chalk and the others?

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