“Look what I got us!” Gnybaro exclaimed. Slowly a horrific four legged giant of a creature walked around the corner of the old building.
“Gah!” Chalk yelled, obviously frightened.
“What is that?” Koram said in astonishment. Even Valance looked skeptical of the creature.
“Some sort of behemoth. Pretty neat, eh? It can pack all of our gear!” the thief said.
“And eat us in our sleep,” Chalk muttered, trying to compose himself.
“Nah, they eat grass and bark, they don’t eat meat,” Gnybaro exclaimed.
Koram looked over at Chalk and Valance.
“It will keep nosy people away,” the fighter said.
“And we will stand out like a beacon with that thing trailing us,” quipped Chalk.
“We can all ride on it! No need to walk,” Gnybaro said.
“Great. Just what we need, a small walking hill to ride on as we try to avoid standing out,” Chalk scoffed.
However, the wizard didn’t complain of aching feet from walking all day as they rode on the back of the Behemoth of Azlar.
No. Enc.: 1d4 (2d6)
Movement: 120′ (40′)
Armor Class: 3
Hit Dice: 7+3
Damage: 1d12 (gore and bite)
Hoard Class: None
The ancient wizard Azlar is credited with bringing these titanic creatures to the Prime Material planes ages ago, and while it was quite by accident, as these gigantic beasts proved to be quite useful, Azlar assumed full responsibility.
Azlar’s Behemoth’s appear as huge mammals with a hard, spiky shell that runs from the head to the end of the creature (it has no tail to speak of). Being about fifteen feet long and weighing around three tons, these titans are thankfully very docile. Four vicious horns protrude from the armored forehead that are used for self defense when the creature is attacked, in addition to a powerful bite from its strong jaws.
While not prolific, these creatures are quite popular as beasts of burden, pack animals, shelter from the elements (a lean-to of a tarp or rug can easily be attached to the creature when it is laying down to give some protection from the elements) or even as food when the going gets tough (the creature allegedly tastes like beef). Armor can also be made out of the thick carapace of the Azlar Behemoth, but due to the process of making the armor, it will afford an AC of 5 and is quite durable.
When out in the wilderness these creatures are also superb for rooting out water and vegetation, since it takes large amounts of food and water to keep them going these beasts try not to stray too far from their next drink or meal.
Even though quite docile, many humans, demi-humans and humanoids are frightened by these creatures the first time they see them, with a chance to flee on a roll of 5-6 on a 1d6.