“It came for you about a week ago,” Graff, the innkeeper of the Drunken Dragon Inn said, indicating the crate that had been set off to the side of the counter in the common room. Chalk and the others stood bewildered.
“And nobody even tried to open it?” Chalk asked.
“Not with old Graff around,” the innkeeper said proudly.
“Stick a sword in it. Several times,” Gnybaro offered.
“I’m with Gnyb,” Koram said.
Valance looked dubious. “Let me prepare a spider.”
“Now boys, we can’t be scared of everything. Let’s pry this thing open and see what’s inside,” Chalk said.
Graff rummaged around behind the bar and produced a stout prybar.
“Why don’t we have one of these?” Chalk asked, admiring the tool.
“Because we are too cheap?” Koram replied.
Chalk shrugged and nodded then began to pry open the crate. Within a couple of minutes he had the top almost removed.
The top of the crate burst open. Four creatures leaped from the crate, moving so quickly that they appeared as little more than blurs. The creatures began hissing and swinging from the rafters.
Gnybaro pulled his short sword.
“Why doesn’t anyone ever listen to me?” he asked as he began poking at the scaly creatures.
No. Enc.: 1 (1d4)
Movement: 90′ (30′)
Climb: 120′ (40′)
Armor Class: 5
Hit Dice: 4
Damage: 1d8 (claw/claw/bite)
Hoard Class: X
These strange reptilian creatures are sometimes used by lizardfolk to hunt down their enemies. Scaled Trackers are very rare and most people aren’t aware of them until it is too late.
In appearance the Scaled Assassin would stand about five feet tall, but it’s hunched stature it appears to stand around 3 ½ -4 feet tall. Long arms and shortish legs allow the creature to move as a semi-bipedal creature. The prehensile tail and strong arms allow the creature to be an extremely fast limber and swimmer. The muscular legs allow the creature to leap up to 25′ from a dead stop and 45′ from a sprint.
Perhaps the beast’s most terrifying quality is its ability to withstand extremes of heat and cold, and being extremely hardy in general; for example, the Scaled Assassin can survive without food or drink for up to two weeks, after which time the creature will be ravenous.
Not very bright, Scaled Assassins are very single-minded in purpose. They do not speak, but appear to understand common and the language of the lizardfolk and these creatures can draw in a very crude way with their sharp claws in dust or if given ink or another fluid to write with. They have an acute sense of smell and can track their prey over great distances. The lizardfolk have used these monsters for untold ages to settle differences and assist in the vacating of high seats of authority or as loyal bodyguards. The eggs of these creatures are highly prized by those who know of their existence.