“So you won’t tell us where the goblin lair is?” Koram asked the spindly goblin warrior.
The small creature was tight-lipped, it just shook its head. Koram glanced at the others. Gnybaro produced a knife, Valance shook a weird spider out of a sleeve of his robe, Chalk just grinned.
It was the grin of the wizard that frightened the goblin the most.
Chalk said a few words, reciting a spell. The goblin start talking. Not what they wanted to hear, but he was chattering away.
“Cut him loose,” Chalk said.
Koram looked puzzled, but sliced the coarse rope binding the small monster.
Instantly the goblin began running, all the while talking, faster and more nervously.
“Now we follow him, he can’t stop talking,” Chalk suggested.
Range: 30 feet per level of caster
Duration: 20 minutes per level of caster or until dispelled
The babbler spell is a horrible little surprise that forces the victim to talk incessantly. Most of their speech will be sheer gibberish, however, it will be constant. Victims may make a Save versus Spells and Spell-like devices at -2 to resist this enchantment, those who fail will find themselves constantly talking. Clever interrogators find that the target of this spell will tell them what they want to know just to be able to stop talking. To be effective the victim of the spell must be capable of speech/making a sound (for example, a dog could be made to bark to the point of maddening others, but an animated skeleton will not make a sound).