“That dragon stole my shield!” Gnybaro complained.
“Would you stop talking and start swinging that sword! The dragon has made a run for it!” Koram snapped at the thief.
Chalk threw a spell at the oncoming skeletons, a handful caught on fire. Valance turned a trio of the undead, and these creatures promptly turned to dust.
“But, my shield,” Gnybaro began.
“Swing the sword!” the three adventurers yelled at the thief in unison. Snapping out of his despair Gnybaro drew his short sword and attacked the skeletons with fervor.
No. Enc.: 1(1d4)
Movement: 120′ (40′)
Fly: 240′ (80′)
Armor Class: 3
Hit Dice: 7
Attacks: 3 (claw/claw/bite)
Hoard Class: XV
Among dragon-kind the Aeoneum Dragon stands out as one of the strangest. While it looks typically draconic with its long, sinewy form, wicked claws and leathery bat-like wings, it is a swifter runner than most dragons and not nearly as aggressive, preferring the ambush over the charge.
In addition to its claw and bite attacks, the Aeoneum Dragon has a special weapon up its sleeve, or rather, in its maw. Lacking a breath weapon, this weird dragon can cast its teeth to the ground, and these will grow into skeleton warriors to defend the wyrm. These monsters often use this tactic when the tide turns against them to beat a hasty retreat when fighting a losing battle. These teeth will regrow in the creature’s mouth in 1d20+4 hours. If the beast is slain the teeth can be pulled out and used to create skeleton warriors to fight for the one who dropped the tooth to the ground.
Skeletons created in this way have 2HD+3, 6AC, Save as F3 and do 1d10 damage with their weapons.