The pitch of the burning torches bubbled and hissed as Stork peeked through the retaining wall into the darkness without.
“What’s out there? I hear something strange,” inquired Vistis the Blue Mage.
“Something is moving, but I can’t make it out in the dark. We had better prepare spe..” Stork began.
A squealing and roaring throng of bestial fury burst through the retaining wall. Humanoid boarmen riding giant boars and waving machetes exploded through the wall, then scattered in all directions. Stork started running and murmuring a spell, he turned into a shadowy flapping creature and escaped into the night.
Vistis the Blue Mage, however, was not so lucky. Before the masked wizard could react the squealing boarmen tore into him with tusks and blades. Vistis howled in rage and agony then expired, his ornate mask broken, revealing the twisted wreckage of a face that had been hidden from the world. The creatures moved on, seeking other targets.
Chalk and the others arrived moments later, striding through the gaping hole in the wall of the courtyard. They all surveyed the body of Vistis.
“Those snarg mercenaries were worth the gold,” Koram said grimly.
“One down, one to go,” Chalk replied, gently putting the pieces of the mask over the dead sorcerer’s face.
“It had to be done. They tried turning you over to the Servants of Silence,” Valance pointed out. “And by association, Gnybaro and myself.”
From a nearby pine tree a vile pair of eyes narrowed as the bat-like thing that Stork had turned into watched the scene below, vowing revenge.
No. Enc.: 1-4(1-12)
Alignment: Neutral (Chaotic)
Movement: 90’ (30’)
Armor Class: 7
Hit Dice: 3+3
Damage: 2d4(tusk or kick) or by weapon
Hoard Class: XII
Snargs are brutish humanoids, coarse hair covers their thick hides and they have the heads (and sometimes tempers) of boars. Short and stout, snargs run in small packs, hunting and foraging for their small tribes and defending their territory.
While their manners are as coarse as their wiry hides, snargs actually like to be left alone and don’t go looking for trouble, but they fight tusk and hoof (for their legs are hoofed like a boar’s) if they feel that any interlopers are a threat to their shabby domain.
Not being very civilized, most of the weapons that snargs possess are scrounged from battles or found and usually not in the best shape, often being rusty and nearly useless. For example, a snarg archer has a 45% chance of his bow breaking when attempting to hit a target.
In some places snargs are mistaken for wereboars and hunted mercilessly or driven from the area, in the other extreme, some snargs work for dwarf, halfling or human settlements and villages as bodyguards, sentinels or even mercenary shock troops. Snargs have been known to tame wild boars and even ride giant boars.