“The open sea! I must get nearer!” shouted Cansilus the elf.
“I wouldn’t go down those steps, we will find a safer route,” the old human guide said.
“Nonsense!” the elf protested. “These steps look safer than climbing down over rocks or following some goat trail.”
Before the old codger could stop the brash elf, Cansilus was leaping down the marble stairs towards the sea. Almost as soon as he was out of view around a corner a loud shriek could be heard.
“I warned him, now we are without an elf,” the human sighed.
The dwarf fighter, Stonepaw, shrugged indifferently.
“He was just a whelp, and an annoying one at that,” Stonepaw said.
Suddenly the lithe elf came running back up the stairs, a look of fear and horror on his face.
“Giants! Many of them!” Cansilus yelled.
Behind him several burly figures could be seen coming up the stairs, they were grunting and bellowing in a coarse language.
Stonepaw’s jaw dropped.
“Six-armed giants, you meant to say!” the dwarf wailed, unbuckling his battle axe.
No. Enc.: 1d4 (1-20)
Movement: 120’ (40’)
Armor Class: 5
Hit Dice: 8
Damage: 1d8+2 (punch) or by weapon
Hoard Class: XVIII +5000 gold pieces
The gegenees are six armed giants that often live near coastal areas or in deep forests. Highly social, these small giants (just a bit shorter than a Hill Giant) usually live in villages and often forage in small groups. Highly territorial, gegenees will attack most interlopers rather than ask questions. In combat these multi-armed giants may hurl fours spears (1d10 damage), punch an opponent up to four times (1d8+2 damage) or hurl rocks using all of their arms for a “power throw” for 4d6 points of damage up to 300 feet away.
In appearance the gegenees look muscular and somewhat well kept (especially for giants). They dress in loose tunics and breeches made of animal hide or, rarely, some finery that they have snatched from somewhere.
Gegenees often labor to build truly magnificent buildings, whether in the forest depths or in a coastal environment. In this way they often trap their prey.