A tall figure stood outside the walls of Zarga, its face terrible to behold. A flowing cape waved gently in a dying breeze as three small figures came into view, fawning at the feet of the creature.
“Go forth and spread the disease,” the beast hissed. “We will need an army to fight my brother’s approaching forces.”
Those crouching at the feet of the monstrosity scuttled off into the fading light to do the creature’s bidding and to spread their plague for the sport of daemons.
No. Enc.: 1 (1d4)
Movement: 120′ (40′)
Armor Class: 4
Hit Dice: 8+4
Damage: 1d8 or by weapon
Hoard Class: XVII
The Eidos Loimos, or Plague Daemons, appear as robust, feral creatures, tall and proud, often armored and armed, although some of these mysterious creatures prefer to be swathed in strange, magical robes. The skin of a Plague Daemon is usually dark on the face and back and lighter on the chest and torso, somewhat like the coloring of an orca. Long fangs and grasping talons give the creatures a vicious countenance while widely spaced small red eyes burn with hatred.
Eidos Loimos enjoy spreading a particular plague, which usually finds its way into towns and villages through one of the followers of the Plague Daemons who receive the disease so often that they themselves are physically permanently affected by it. Through direct contact or some more nefarious act, like poisoning a well, the strange plague wends its way through a community, first manifesting as an almost unbearable fever. Next the victims appearance begins to change, becoming like that of the Eidos Loimos themselves. A blinding rage ignites the minds of the plague victims, and they pick up any weapons and armor that they can find and form themselves into a rag-tag army under the control of their Plague General, and face off against another village or army at the whim of the Plague Daemon.
Anyone coming into contact with an Eidos Loimos or one of their plague carriers must make a Save versus Poison and Petrify at -1 or become infected with the disease, commonly called Plagueblight. Those who fail their save transform into a raging war-minded creature under the control of the Plague Daemon for 1d4 days. Those who survive the constant battles that the Eidos Loimos subject them to find their minds coming back to them and eventually transform back into themselves. Each subsequent exposure to the plague grants the victim a +1 to their Save up to +3 as they build up an immunity to the raging disease. In some rare (and odd) cases, other creatures (like livestock or giant animals like frogs or toads) have been affected by the plague, often to disturbing, and sometimes amusing, affect. Any animal that somehow catches this plague will probably (75% chance) be permanently transformed, although not a plague-carrier itself.