Three small, ape-shaped creatures scuttled across the forest path just ahead of the adventurers.
“Did I see tentacles?” Koram wondered aloud.
“Tentacles!” scoffed Chalk. “You are starting to lose it.”
Valance stared hard into the trees as the light of the day began to dim faster.
“Are we going to set up camp here?” he asked, a hint of nervousness to his voice.
Koram drew his Crystal Sword and cocked his head to one side.
Something short darted onto the winding path and turned to face them. A head that was a horrible mixture of spider and octopus sat atop the rubbery, mottled, hairless body of a small ape.
Chalk threw a spell at the thing. Immediately a web shot back at him and engulfed the sorcerer in his own spell.
“Valance, you know about spiders and their kin. What is that thing?” Koram asked as he slowly advanced.
“I have absolutely no idea. But if we kill one, we can find out what makes it tick,” the cleric said with a nasty grin.
No. Enc.: 1-4 (1d8)
Movement: 120′ (40′)
Armor Class: 5
Hit Dice: 3
Damage: 1d6 (claw) or 1d8 (tentacle grasp and bite)
Hoard Class: VI
These strange monsters resemble a mixture of ape, octopus and spider and cause mayhem wherever they go. Slick, mottled flesh appears almost boneless and rubbery, long arms and end in taloned paws hang well past the creature’s knees. The head is that of an eerie spider with writhing tentacles where the beast’s mouth should be. While nobody knows where these things hail from, many speculate that it is someplace beyond the stars.
Under strange moons these creatures gather to perform unspeakable rites and rituals, and some say, to revitalize the magic that courses through their veins.
In addition to being excellent climbers and having nightvision (200′), tentacled horrors have a couple of innate abilities that are always “on”. Firstly, any spell cast at a tentacled horror that the creature successfully makes it Save on is automatically thrown back at the caster. The second ability is the tentacled horror’s uncanny resistance to poison, which gives the creature a +3 on all Saves versus Poison. Those who know this sometimes hunt these terrible creatures to make a potion of their blood which lasts an exceptionally long time before going bad.
When in combat, a tentacled horror either strikes with its claws or grasps its opponent’s face, arm , torso, etc and pulls the person in to deliver a horrific bite with the large teeth that hide under those writing tentacles. Once the monster bites a victim it immediately releases it so as to not lose one of its six coiling and grasping tentacles. A critical hit on a tentacled horror usually severs 1d4-1 (min 1) of these.