“You know, I could have sworn there was more dried meat in the cupboard,” Koram said, a note of hunger in his voice.
“I didn’t eat any,” Valance commented.
“Nor I,” added Chalk as he perused his spellbook.
“Could that cat be the culprit?” Koram said, pointing a thumb at the orange feline that had been hanging around their room at the inn.
“Think man!” Valance barked. “How could that cat possibly open the cupboard door?”
Koram scratched his head at the mystery as the cat curled up on the mangy rug, smiling to itself.
No. Enc.: 1-2(1d6)
Movement: 60′ (20′)
Armor Class: 5
Hit Dice: 1+3
Damage: 1d4 (claw or bite)
Hoard Class: IV
An unusual and somewhat disquieting sight is seeing something usual in an unusual setting, situation, mindset or mode of locomotion, or an combination of the above. The orange shriller is such a creature. Orange shrillers appear as bipedal domestic cats that can walk upright and have an unusual number of digits, including thumbs (in other words, they are polydactyl). Being fairly intelligent these mischievous felines often try to blend in with other cats and try not to give away their unnatural nature.
When the chips are down for these little monsters they have two forms of attack beyond their vicious claw or bite. Firstly, the orange shriller can make a disturbing howl that summons 1d10 normal housecats that are under the control of the ‘shriller and often mob passersby for tidbits of food. Secondly, the orange shriller can make a mournful, loud shrilling that causes all who hear it to make a Save vs Poison or Petrify or become stunned for 1d4 turns. Those who make their Saving Throw sometimes try to appease the creature by throwing food at it. These abilities can each be used twice a day.
These felines of dubious origin always have some orange coloring, whether they are all orange or orange and white is a matter of chance. Clever thieves and bandits often throw in with these creatures to organize petty crimes.