Stork the wizard was bargaining with a strange priest from a distant land.
“And how many of these can you send after them?” Stork asked.
“My Lord of Death can be generous in granting these creatures to my aid. Say a half dozen, maybe more?” the Priest of the Death God offered.
An evil smile erupted on Stork’s thin lips, which pulled back to reveal shark-like teeth.
“For six thousand gold, it is done!” the wizard said.
“And may my dark god smile upon you and let you slip through his grasp many times before claiming your spirit!” the priest declared.
“Yes, indeed!” Stork blurted out, tugging at the scarf around his neck nervously.
No. Enc.: 1d10 (2d20)
Movement: 120′ (40′)
Fly: 180′ (60′)
Armor Class: 5
Hit Dice: 6+5
Attacks: 3 (two claws and bite)
Damage: 1d8/1d8 (claw/claw) 1d10 (bite)
Hoard Class: None
Underworld agents of the gods of Death, Keres Tenebrae are sometimes mistaken for harpies at a distance. These strange creatures appear to be shadowy women with long, smoky bat-like wings. Large fangs and ripping claws complete the terror of these hellish monsters.
Keres Tenebrae often haunt battlefields, fighting amongst themselves for the choicest morsels amongst the fallen. Gods have been seen protecting their priests and champions on the battlefield from these monsters, who delight in taking life to wrench the soul free from the body and send it to the underworld. Keres Tenebrae have also been know to spread plagues and diseases that have devastated kingdoms.