The trio of adventurers strolled lazily through the grasslands of Zod, in no particular hurry to go anywhere, awaiting any adventure that would reveal itself.
“What is that over there in the distance?” Koram asked, pointing at a tall stone that stood out above the gently waving tall grass.
Valance squinted in the bright sunlight, Chalk did the same.
“Some sort of standing stone,” Chalk guessed.
“I have a bad feeling about that rock,” the priest of the Spider God said.
“Bah! You are just superstitious!” Koram exclaimed. “Let’s see what it is.”
Moments later the explorers were struggling against the plant life near the horrible monolith, now plainly carved to resemble a strange head, that laughed at them as they fought the cruel vegetation that grew around it.
“Superstitious am I?” Valance blurted out. “Now you see why, you big oaf!”
No. Enc.: 1 (1d4)
Armor Class: 3
Hit Dice: 9
Damage: 1d12 (bite and see below)
Hoard Class: X
These immobile stones, often carved into fearsome heads, are actually the altars of a pantheon of strange, and mostly forgotten, deities. While this particular group of odd gods may have departed (and then again, they may just reside within these altars), there is certainly something sinister about these ancient places of worship.
Most of these standing stones will have a mouth agape, with glittering treasure within. Anyone sticking a hand within to scoop out the treasure will be attacked and suffer a nasty bite. Ragerocks are quite insane and difficult to reason with.
In addition to the vicious bite, ragerocks can control up to 10HD of animal or plant life within a 50’radius of the creature. Some suggest that the cults to these strange gods are not quite dead and that zealots plant particular seeds near these ancient altars to give the ragerocks an advantage in combat.