Tale of Death
Koram looked over Valance’s shoulder as the priest of the Spider God dug through the pile of debris.
“Any luck yet?” the fighter asked.
“It would be much easier to find a bone from one of those weird skeletons if you and Chalk hadn’t dropped a stone tower on them,” the priest replied.
“Such a strange collection of bones required an enthusiastic effort,” Koram said a bit defensively.
“Aha!” Valance exclaimed, holding a long, warped bone high in one hand. He immediately began to cast a spell.
“What’s your magic say?” Chalk asked casually as he sat on a nearby rock.
“The thing was originally killed by…you two,” the priest answered.
Chalk and Koram both exchanged puzzled glances.
“Must have been the lotus,” Chalk pondered.
“Or that weird bottle of wine we had the last time we were in these parts,” Koram offered.
“Whatever it was it must have been good if you two don’t remember killing that!” Valance snapped.
Tale of Death (Cleric)
Tale of Death allows a cleric or priest to know how a creature died, giving them the exact time, method and name(s) of any important figures related to the death. The cleric must have a tangible target for this spell, a bone, cadaver or the funerary clothing of the deceased or the cleric must touch the body (usually via a weapon) in the case of the undead. Incorporeal undead are not affected by this spell.