[New Spell] Weaponcurl

Weaponcurl

The fire giant hacked at the huge blue spiders as they attacked, his sword covered in a thick, sticky blackish ichor. The giant howled in triumph as the swarm of oversized arachnids started to dwindle.

We’ll just see about this,” Valance whispered as he watched in horror as the giant spiders died one after another. The priest of the Spider God and his companions were watching the action from the relative safety of a concealed area amongst some nearby rubble and ruin.

Waving his arms and weaving his fingers Valance began his plea to the Spider God. As the last charge of arachnids launched themselves at the fire giant the humanoid raised his mighty sword high in the air. And the blade of the sword curled up. The giant’s jaw dropped as the spiders advanced. There were too many of them to fend off and the creatures began biting the giant mercilessly.

Gah! Do we need to see more of this?” Koram asked queasily. “I think I am going to be sick.”

Valance nibbled at his trail rations and watched eagerly, with a wide smile. Chalk winced as the giant spiders took the fire giant down.

Weaponcurl (Cleric)

Level 2

Range: Twenty feet per level of cleric

Duration: Instant, effects are permanent for non-magical weapons and last 1d8 rounds on magical weapons.

The Weaponcurl cleric spell causes one weapon carried by an opponent to suddenly curl up and be rendered useless. Sword blades bend, axe and hammer handles warp and curl, staffs bend into awkward shapes, etc. Weapons receive a saving throw versus spells at the level and class of wielder. The effects of the spell are permanent on non-magical targets, but only last 1d8 rounds on magic weapons.

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5 Responses to [New Spell] Weaponcurl

  1. David says:

    I would offer a save, especially if it was a magic weapon. Like the warp wood druid spell. Aside from that, good spell.

  2. 5stonegames says:

    I agree with David. Good spell but it should get a save to be balanced.

    Also it should also be a magic user spell too.

  3. bat says:

    Now, I thought of that while I was writing this, however, the effect is temporary and only lasts 1d4 hours. This could be the time used to plot revenge against the one that bent your weapon.

    You may certainly add a Save if you choose to use this spell, but I like the fact that it keeps people from relying on their magic weapons all the time.

  4. This is a great spell, I love the somewhat whimsical nature of it. Perhaps my only query would be how it affects suddenly improvised weapons like chairs, bottles, but it’s also exactly the sort of thing I’d like to improvise in the moment” when DMing.

    PS I love these “flavour-text” write-ups almost as much as the actual spells!

  5. bat says:

    Thank you very much for the comment, Andrew! I would rule on the fly that improvised weapons would be affected in the same way, bottles melt, table legs curl up, etc.

    Thank you for the comment on the flavor text as well. That is usually the most challenging bit about doing this.

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