“I don’t think that this is a good idea. We should investigate that thing further,” Chalk advised Koram as the latter toyed with a small metal bottle with a gem stopper.
“There are orcs! And a troll!” Koram urged.
“I agree with Chalk,” the Scholar of Wexos said. “Sometimes these things go horribly wrong. Especially around you lot.”
An arrow clanged off of Koram’s helmet and bounced harmlessly off a wall of the dungeon corridor.
“Oh, just pull the gem out of the bottle!” Valance snapped. “What is the worst that can happen?”
The fighter shrugged and pulled the stopper from the small bottle. Thick, black coiling oily smoke immediately began billowing thickly from the bottle, surprising everyone.
“Run!” Chalk yelled. “Stay ahead of the smoke!”
The adventurers hustled down the winding maze of the stony dungeon, but not fast enough. They were soon engulfed in the black smoke.
Harsh laughter could be heard all around them.
“At least they cannot see either, so it is a fair fight,” Koram said.
The laughter became louder.
“We can see perfectly,” an orc soldier croaked.
It is said that the Nethersmoke Bottles were first created by a crafty evil sorcerer who planted these magic items in various places, some obvious, and then invaded these areas with his armies of orcs and goblins. A nethersmoke Bottle looks can be mistaken 90% of the time for an Efreeti Bottle or a Bottle of Eversmoking.
Benefit: Once unstoppered a Nethersmoke bottle, in one round, will produce enough thick, coiling and oily smoke to cover a 50,000 foot square area, just like a Bottle of Eversmoking. Similarly, if left unstoppered each successive round the bottle will produce another 10,000 square feet worth of twisting black smoke until 100,000 square feet of smoke are produced or the stopper is put back on the bottle. Also, like the Bottle of Eversmoking, a command word is necessary to reseal the bottle with the stopper, otherwise dark smoke will keep billowing from the magic item and maintaining the 100,000 square foot affected area. The difference? Orcs, trolls, goblins, ogres and many monsters are unaffected by the smoke and can see perfectly while humans, halflings, dwarfs, elves and gnomes can barely see their hands before their faces.
Usable by: Anyone.
This is intended to aid in Philotomy Jurament’s work on the Mythic Underworld, expanding concepts from OD&D and bringing some of these concepts “out of the dungeon”.