The mercenary Bakra-do glanced over at the sorcerer, Stork, looking quite unmoved.
The wizard raised his hands to conjure something and the mercenary shook his head.
Taking this as fear rather than a warning, Stork continued with his conjuration. A strange high-pitched sound could be heard nearby. The wizard sneered at the mercenary, who finished his cup of wine and stood up from the bar.
From a dark corner of the room a creature revealed itself. Lanky, with curved talons and a diabolic look.
The door opened and a huge white creature appeared at the threshold. Brass hooves thudded on the wooden floor as the goat-like creature strode confidently into the tavern. The devilish creature cringed, Stork even looked a bit more pallid than usual.
Bakra-do took one more sip of his rice wine before releasing the fury of his sword at the side of the demon-queller.
No. Enc.: 1 (1d4)
Movement: 120′ (40′)
Armor Class: 4
Hit Dice: 9+6
Damage: 1d10 (bite or gore) or 1d12+4 (kick)
Hoard Class: Nil
The biligar (plural biligari) appear as odd creatures, about the size of a lion, but having a more goat-like look, complete with hooves, horns and a strange three-eyed face that is a mix of bearded human and goat.
Some sages believe that these beneficial creatures come down from their secluded mountain homes when they sense necromancy, devil-summoning or other evil activities are being practiced in the towns and villages that they watch over.
In combat biligar use either their horns, hooves or a vicious bite, which does double damage to the undead or infernal creatures.
The creature’s third eye (located in the middle of its forehead) allows the creature to see the undead, demons or devils, no matter how they are disguised or altered.
It is considered great luck to see one of these creatures before battling the forces of darkness.