[New Monster] Snarling Statue of Kolluk

Snarling Statue of Kolluk


The gnome thief was working the lock, trying to get passed the tricky mechanism.

“Hey, Orcmeat, are we getting through that door today?” Valance asked.

“Would you stop calling me that? My name is Orcanmeas,” the gnome snapped. “And the badgering isn’t helping.”

“Yeah, yeah,” the priest of the Spider God replied as he idly played with a blue arachnid.

“One of those statues moved!” Koram shouted as he drew his Crystal Sword and nodded towards a strange statue that stood to one side of the door.

“Weren’t there just two of those, one on either side?” the Scholar of Wexos asked.

Suddenly two furry quadrupeds attacked, snapping and clawing and the dungeon delvers.

Snarling Statue of Kolluk

No. Enc.: 1d4 (2d8)

Alignment: Neutral

Movement: 90′ (30′)

Armor Class: 6

Hit Dice: 4

Attacks: 1

Damage: 1d8 (claw or bite)

Save: F3

Morale: 8

Hoard Class: VI

X.P.: 375

Snarling Statues are alchemically created monsters, first encountered on the outskirts of Kolluk, but they can be found virtually anywhere on the planet.

These monsters appear as small statues of hairy quadrupeds with sharp teeth and talons. The stony exterior is actually an illusion, created by the creature to give it the element of surprise. While not incredibly intelligent, Snarling Statues of Kolluk can communicate in a rudimentary way with most semi-intelligent to intelligent beings. Many goblinoids use these strange monsters as spies and shock troopers while some wizards also utilize these monsters in much the same way.

The Snarling Statues of Kolluk have two special abilities. The first is the ability to appear as stony statues (one must make a saving throw versus spells at -2 to see through this illusion) and the second is a type of self-paralysis that makes a Snarling Statue freeze in place rigidly, which reinforces the statue-like appearance and snap out of this state at will (surprising foes on a result of 1-4 on a d6).

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