The sorcerer Stork tugged at one of Vistis the Blue Mage’s sleeves and pointed at the creatures that were approaching. Three electric blue hounds of great size circled the wizards, eyes burning with a horrid blue light.
“What creatures are these?” Vistis asked.
“I have no idea, but they don’t look friendly,” Stork replied.
Before the duo could take cover one of the strange dogs began to glow more than the others, then it howled and lightning exploded from its hide, sending both wizards flying.
Stork threw a spell at the trio of hounds, slowly they began to sink in magically conjured quicksand.
“Let’s get out of here before another one of them tries that again!” Stork urged.
“You don’t have to tell me twice,” Vistis replied. “I can’t take too many more of those jolts!”
No. Enc.: 1 (1d4)
Movement: 120′ (40′)
Armor Class: 3
Hit Dice: 6
Damage: 1d8+4 (lightning bite) 3d6+4 (storm surge)
Hoard Class: XIV
These strange elementals always take the form of hounds or mastiffs of great size. Sometimes in the service of cloud or storm giants, these weird creatures can be found almost anywhere above ground and they become agitated and excited when electrical storms happen nearby.
When Storm Hounds attack they may bite for 1d8+4 points of electrical damage or twice per day a storm hound can release a surge of electricity that causes 3d6+4 points of damage to all (except creatures immune to electrical attacks, such as other storm hounds) within a twenty foot radius.
Anyone attacking a storm hound with an iron-based weapon will take 1d4 points of electrical “backlash” damage. Any weapon made of copper that strikes one of these monsters will not harm the bearer but will do 3d6 points of damage to the storm hound.