“Hurry! Shut the damned door already! There are more of them coming!” Chalk shouted.
Valance, Knat and the Scholar of Wexos needed no further prompting to get into the room, but Koram was holding off the strange little inky monsters.
“Koram!” Chalk shouted.
“But when I hit them with the Crystal Sword they pop and turn into puddles of ink!” the fighter replied.
“There are hundreds of them coming! You can’t stop that moving carpet of those things!” Valance snapped.
One of the slippery creature got passed the fighter’s defenses and bit Koram, who promptly shrieked in pain. Not having to be told ten times, the fighter turned and dashed for the door.
With a heavy slam the stone door closed and Chalk dropped a bar block and lock the door. He turned with a relieved smile and then saw that the others were looking horrified at something behind him. Turning, the wizard saw that the inky weasels were squirming under the door to get at them.
Chalk turned to face the inky onslaught, his shoulders slumped a little.
“Why?!” he shouted to nobody in particular and then started throwing a few spells at the alchemical monsters.
No. Enc.: 1d10 (2d20)
Movement: 120′ (40′)
Armor Class: 5
Hit Dice: 2
Damage: 1d6 (bite)
Hoard Class: XVII
The monsters known as inky slinkers are strange alchemical beasts, made from the ink of the kraken or the ichor of some other strange behemoth. Once the process is complete, a batch of inky slinkers can be “bonded” to their master (many alchemists sell these creatures to adventurers and require a drop of blood for the bonding process). While not incredibly intelligent, these creatures can understand basic commands and convey brief messages by scribbling on a surface.
The appearance of the inky slinker is what sometimes catches people off guard. These little monsters appear as weasels made entirely of a viscous inky substance, only their sharp white teeth and marble white eyes stand out against their midnight blue or black bodies, although some people have reported similar creatures that were red or green. Inky slinkers have no bones or internal organs and can easily flow under doors or in impossibly small cracks, giving them the ability to chase a target relentlessly. In addition, these alchemically created creatures are adept climbers and can leap up to eight feet high. However, the inky slinker is not a good swimmer and exposure to water for more than an hour causes the creature to begin dissipating.