Chalk watched as the merchant caravan approached. The wizard nudged Koram to get his attention.
“What now?” the fighter asked.
“Look at those weird things walking beside that caravan,” Chalk said, pointing.
Koram spun around and saw a half dozen shaggy, short creatures strolling along beside the wagons.
“What do you suppose those are?” the fighter asked.
“I have no idea, but if we have to fight them, I hope that Valance brings a lot of little spiders to get into those shaggy pelts,” the wizard replied.
No. Enc.: 1d4 (2d8)
Movement: 90′ (30′)
Armor Class: 7
Hit Dice: 2
Damage: 1d6 (claw) 1d8 (gore) or by weapon
Hoard Class: XX
The strange, reclusive race known as the snorgle appear as short (around 5-5 ½ feet tall) bipedal mastodons. The shaggy hide of these creatures varies from dark gray to light brown and seems to obscure the vision of these odd creatures, yet the snorgle appear to be able to see normally. Two short tusks jut from under the wooly coats of the snorgle and can deal 1d8 points of damage in combat with these fearsome weapons (some malignant creatures covet these tusks to carve into trinkets and small treasures). Snorgles also have large ears and short trunks which give them heightened senses of hearing and smell respectively.
Snorgle society is very low key and these creatures are quite timid for the most part, although the occasional rebel will strike out on their own to see the world. The snorgle worship a variety of diverse gods and there are many priests among them. Their language is filled with bellows and trumpeting, although these creatures are capable of speaking broken Common.
It is rumored that the mysterious Eternal Master known only as Lord Tusk is a member of the snorgle race, but this has not been substantiated and at least two of the scholars who proposed this theory have disappeared.