“We must slay these aberrations!” Valance shouted above the chittering din.
“I never thought I would hear him say that about anything with eight legs,” Koram quipped.
“These are not true spiders, but some horrible monstrosity!” the priest of the Spider God exclaimed.
The vicious monsters, a horrific cross of wolf and spider snapped with their terrible fangs. Fangs that dripped a green venom.
The wizard, Chalk, cast a spell at the lead monster. It immediately dropped to the ground, deep asleep, Koram made short work of the thing. The other creatures back away, receding into the shadows. Only their multiple eyes glowed eerily in the surrounding gloom of the ruins.
The Scholar of Wexos cast a spell that made all of the fearsome monster glow a strange blue, which infuriated them to no end.
No. Enc.: 1 (1d6+4)
Movement: 120′ (40′)
Armor Class: 6
Hit Dice: 3
Attacks: 1 (bite)
Damage: 2d6, poison
Hoard Class: VII (in lair)
Spiderwolves are thought to be yet another mad wizard’s experimentation, yet at least one noted adventurer has sworn that he encountered these creatures in great numbers on a nightmarish plane, yet surely such a sight would have snapped the poor man’s mind.
In appearance these monsters are about the size of a black bear and look like a hideous cross between a wolf and a spider, having eight legs, six black eyes, a shaggy coat and wolf-like ears and tail on a rounded, spider body. Usually solitary, spiderwolves sometimes congregate to hunt tricky prey in small packs, chittering in their strange language rather than howling like wolves. A vicious poisonous bite rounds out this creature: anyone bitten by a spiderwolf must make a save versus poison at -1 or be paralyzed for 2d6 turns. Paralyzed victims are either eaten on the spot or immobilized in the spiders webbing to be enjoyed later. A spiderwolf can leap up to thirty feet to pounce on victims. If a pack of spiderwolves loses its leader, as wolves, their Morale will drop to 6.