“No hidden knives, wands or other items?” the captain of the guard asked the adventurers as they attempted to cross into the city.
“Not here,” replied Chalk with a smile.
“Nor here,” answered Koram.
“I have a few odd spiders about me,” Valance added.
“Quite clean of all hidden paraphernalia,” proclaimed the Scholar of Wexos.
The captain of the guard whistled and a diminutive appeared, blue and oily looking. The thing grinned maniacally at the adventurers. Then it leaped about excitedly and tugged at the captain’s leg.
“Anyone care to amend their answer before we proceed?” he asked.
Chalk swallowed nervously, then produced three knives, then it was Koram’s turn to divulge his secret items.
No. Enc.: 1d4 (1d12+2)
Movement: 90′ (30′)
Armor Class: 8
Hit Dice: 2
Attacks: 1 (bite)
Damage: 1d6 or by weapon
Hoard Class: XIX
Dorshk are strange creatures, about the size of a brownie or gnome, that have long spindly arms, short bowlegs and an almost oily skin. Two large black eyes, a curious nose and large ears round out this strange, small creatures that seem to hover about on the fringes of civilization.
While nefarious and elusive creatures, the dorshk have two abilities that make them quite useful. Firstly, three times per day a dorshk may collapse itself, as if it had no bones, and creep along at half its normal speed. The virtually liquid creatures can find a way into any crack or crevice and under most doors. Secondly, the dorshk have an uncanny ability to see what others try to conceal. Any time someone is attempting to conceal something and they are within 30′ of the item, the dorshk can sense it automatically. This could be a hidden knife or a body in a trunk.
For their abilities the dorshk are considered nearly priceless as semi-intelligent creature/pets and one of these creatures, domesticated from a very early age can be considered Lawful in regards to its master-owner.