“What was the other spell the Midnight Ape taught you?” Vistis the Blue Mage asked the sorcerer Stork.
“Funny you should ask,” the other replied, rummaging through his backpack and retrieving an ordinary clay jug that was stoppered by a cork.
“Why is that?” inquired Vistis as the duo returned to the cellar door outside of the lair of a pair of cheating gamblers.
Stork smiled, revealing shark-like teeth.
The sorcerer removed the cork from the jug and set it down before the door to the basement room. Water began gushing from the mouth of the clay jug as Stork urged Vistis to climb the stone stairs that lead to the shady alley. The water now seeped under the door into the basement. Screams could be heard from the underground rooms. Stork readied a spell. The door opened. Three men stood, knee-deep in water.
“Remember us?” Stork sneered. “You peasants won’t be cheating at cards anymore.”
Then the bolt of lighting flashed from Stork’s hands and struck the water.
Neverending Jug (Arcane)
Duration: Water flows at 15 gallons/minute for 120 minutes or until vessel takes 30 hit points of damage.
The Neverending Jug spell requires a jug with a stopper or lid, which is enchanted to become a conduit to the Elemental Plane of Water. After the spell has been cast the next time the stopper is removed from the jug water will gush from the mouth of the vessel at an alarming rate (15 gallons per minute) for two hours. To stop this nightmarish flow of water one must either replace the stopper to the jug (it must be that particular stopper as well) or cause 30 hit points of damage to the jug, which will dispel the magic.
Variant: In some locales it is rumored that similarly enchanted jugs connect to other elemental planes, including such planes as Shadow, Ash and Dust, as well as Fire, Air and Earth.