“I’m getting tired!” Valance exclaimed.
Chalk threw another spell at the creatures. There were three of the beasts now. Giant, two-headed snapping turtles that walked on land.
“Who would have thought that turtles could be such a problem?” Koram asked before bringing his Crystal Sword down upon the head of one of the things.
“They are huge, have two heads and don’t seem to ever stop,” Chalk quipped.
One of the turtles spat a huge mudball that caught Valance on the temple and dropped him to the ground, unconscious. Koram, Chalk and the Scholar of Wexos grabbed the priest of the Spider God and carried him away just before one of the monsters attacked. Knat cast a spell at the ground under the feet of the titanic turtles that seemed to slow them down a bit.
“There!” shouted Koram and pointed at a narrow cave entrance. “Surely the things cannot get in there.”
The group of adventurers hustled across the sandy ground and dashed inside the cave as the nightmarish turtles clawed and bellowed outside the cave entrance.
A horrible clicking sound could be heard. Casting a bit of light into the cave, the Scholar of Wexos revealed a rather large and vicious looking spider. Everyone gasped.
“Wake the priest!” Chalk shouted. “It is just our luck to run into something he can talk to and control when he is out cold!”
No. Enc.: 1d4 (1d8)
Movement: 60′ (20′)
Armor Class: 1 (Body) 5(Legs/Feet/Head)
Hit Dice: 12
Damage: 2d8(mud-ball) or 2d10 (bite)
Hoard Class: VI
Created by a cabal of mad wizards over a century ago, these magical experiments have broken free and nest in dark caves near coastal shores. Horror Turtles are giant (40′ in diameter) two headed snapping turtles. Unlike other snapping turtles, these monsters have adapted to living on land instead of below the surface of lakes and ponds. In addition to a vicious bite, Horror Turtles purposely swallow mud in copious amounts and hold this in a special bladder in the chest. Every turn a Horror Turtle can expel a ball of mud 40′ at a target, doing 2d8 points of damage in addition to a vicious bite in close combat that does 2d10 damage.
Horror Turtles are very aggressive and eat meat. Once a victim is sighted these creatures are relentless and will not give up chasing their prey. These monsters can emit a terrible bellow that will summon other Horror Turtles to the area to join in the hunt. While not very intelligent, Horror Turtles gather shiny objects because they do understand that much of their prey covets treasure.
Why would anyone go anywhere near these things? Maybe because the eggs of a Horror Turtle are worth about 2500 gold pieces each because when they hatch, the baby Horror Turtles will bond to whoever is in the immediate area and will serve them as guards as long as they are treated well.