The Shadow People
The small settlement looked glum from a distance and much gloomier up close. Chalk nodded at Koram and Nysser to circle around the small hamlet. Valance pointed out a torch that seemed to burn with a dark flame that was mounted on a poor excuse for a tavern.
“I don’t like the look of this place, it is unnatural,” Knat whispered.
“There is something amiss,” Chalk agreed. “So much darkness, something isn’t right.”
Valance knelt to the ground and released a tarantula-sized spider. The thing scuttled into the darkness as the priest of the Spider God sat upon the earth and closed his eyes, seeing through the arachnid. Moments later his eyes snapped open and he tugged on Chalk’s robes.
“We need to get out of here, this places is inhabited, but not by people. Or anything close to people,” Valance hissed.
Too late was the warning of the cleric. A mob of spindly, blurry shapes had formed, staring with hate-filled eyes that glowed eerily.
Chalk shrugged and sent a fireball among the creatures to scatter them. The fight began.
The Shadow People
No. Enc.: 1d4 (3d10)
Movement: 150′ (50′)
Armor Class: 6
Hit Dice: 8
Damage: 1d8 or by weapon
Hoard Class: XXI
The Shadow People are weird, hateful creatures from the plane of Shadow. During various planar convergences these opportunistic villains willingly leave the Shadowrealm and migrate to other planes, most often the Prime Material, but they have plagued the Astral, Ethereal and various Outer planes as well. The Shadow People hate the living, but they are not undead, in this respect they are similar to the monsters known simply as Shadows. Unlike Shadows the Shadow People congregate in small, poorly organized groups and attempt to make rudimentary villages and hamlets. These are always gloomy places as the shadows become thicker here and the Shadow People do not need much light to see by. Shadow People are all quite spindly and fast, making them hard to catch and harder to evade.
In combat the Shadow People must become tangible to physically attack, even with a weapon, otherwise they are just like powerless phantoms, although they can still be attacked by magical weapons or spells and in any form Shadow People may be turned as demons or the undead. Taking one turn to become tangible, a Shadow Person and their belongings become mundane for a period of up to 6 rounds, after which time they slowly dissolve into intangibility. All Shadow People, once per round may make a mental attack, demoralizing and sending their target into a panic. Any victim of this ability must make a save versus spells or be -2 on all rolls for one hour. The Shadow People may use this ability three times per day, whether they are tangible or not.