Nysser the elf kept staring at a garishly dressed merchant as the group sat in the Rusty Caltrop inn.
“What is wrong with you?” Chalk asked quizzically.
“There is something wrong with that merchant over there, I just can’t quite place my finger on it,” the elf replied.
“Maybe it was something you ate?” Koram speculated.
“Possibly, I could just be seeing things. I need to relax and meditate anyway,” Nysser said, standing and excusing himself from the table.
Strolling down the hallway Nysser ducked into his small room. With a deep breath the elf sat and relaxed on the edge of the thick, rustic mattress, and suddenly the elf transformed into a wilder, more dangerous looking creature.
“A doppelganger, here?” the changeling said to himself, puzzled by the appearance of a hated rival.
No. Enc.: 1 (1d4)
Movement: 120′ (40′)
Armor Class: 7
Hit Dice: 1+4
Damage: 1d6 or by weapon
Hoard Class: XIX
Changelings are an odd race of fey-like creatures that have the power to change their appearance to resemble any humanoid of medium size (with a 90% success rate of getting the physical form down, however, mannerisms and traits may be harder to imitate of the subject was not studied for a long enough period of time). However, unlike similar creatures, like the doppelganger, changelings must return to their natural form for at least 30 minutes per day. In addition, changelings can naturally spot other shapeshifting creatures from the Material Plane, such as doppelgangers and lycanthropes. In their natural form changelings resemble elves of smallish stature with wild eyes and tangled and tousled hair.
Many scholars believe that there is a fierce invisible war being fought by various shape-shifting races to eradicate each other without giving themselves away. In most areas people cannot tell a changeling from a doppelganger or a jackalwere and tend to lump them all into the “weird things that need to be killed” category.