(aka Thief’s Accomplice)
Valance and Nysser were scouting the small town of Jarkol for a good bolt-hole to establish and to rest up in until the group could figure out who was following them.
“We need a bit of bribe money,” Valance mentioned casually.
“No problem,” replied the elf thief who slipped away for about an hour and returned with a small fortune in coins and a small flask of cream.
“What’s the flask for?” the priest of the Spider God asked.
“Oh, just a little something to settle the nerves,” Nysser said offhandedly.
No. Enc.: 1 (1d6)
Movement: 60′ (20′)
Armor Class: 6
Hit Dice: 1d4-1 hit points (minimum 1)
Hoard Class: II
Pouch Sprites are actually an small offshoot of the brownie family, but it they are full of mischief, whatever their lineage. This tiny creatures (around 8-10 inches tall) can squeeze themselves safely into small pouches, sacks or backpacks and can magically leap to a similar storage device within 120′ on a roll of 2-6 on a roll of 1d6. On a result of “1” the tiny creature has missed its target, or perhaps the pouch or sack was too full to hold the pouch sprite and the creature ends up on the ground near the target area. What makes pouch sprites handy is their innate ability to carry something back to their original destination provided that they have left something (a pouch sprite may not carry more than 3gp in weight at any given time). For example, a pouch sprite may be enticed (usually through proper care and offers of sweet things to eat or drink) to retrieve a gold piece from the pouch of someone else and replace that coin with an acorn for a drink of cream or some fine confection.
In combat pouch sprites are virtually helpless, but they are tiny targets and as such anything Medium size or bigger is -2 on all attempts to strike these creatures.