“What were you doing back there at the stream?” Koram asked Chalk.
“Nothing, just poking around,” the wizard replied.
“You were not, I saw you talking to a fish!” snorted Valance.
“Talking to a fish,” laughed Chalk. “How silly is that?”
The druidess, Knat, seemed to take interest in their conversation.
“Was there a wisefish back there? Are you holding out on me?” she inquired.
Chalk looked a little nervous.
“Wisefish!” he snickered. “What nonsense!”
The druidess began scrambling towards the stream, Chalk in hot pursuit.
“I saw Vestracule first!” the wizard chortled.
“Oh, you are on a first name basis with the wisefish already!” Knat shrieked as she ran.
No. Enc.: 1d4 (1d10+4)
Movement: (swim) 180′ (60′)
Armor Class: 8
Hit Dice: 1
Attacks: 1 (bite)
Hoard Class: VI
The intelligent salmon known as wisefish can be found in most any type of water above ground and even on some of the wilder Outer Planes. As few know of their existence, most wisefish lay low, observing all about them and avoiding the temptations offered by fishermen (although some wisefish allow themselves to get caught on purpose, either for a bet among themselves or to give some bit of wisdom to a “legger” as they call land-walkers.
While wisefish are quite handy as they are consummate gossipers, these creatures also have the strange ability to imbue a wizard or druid with the ability to cast one extra 1st or 2nd level spell, thus giving a spellcaster one extra spell per day. This spell can never be changed and this can only ever happen once to a wizard or druid, after which time that person is “fishmarked” as a friend of the wisefish, and while they can still gather valuable information from these smart fish, he or she can never be granted an extra spell again in this way. A wisefish can speak clearly in Common, Goblin, Elf or Gnome (the latter can be replaced by Dwarf if there are no Gnomes in the game world) and can survive outside of the water for up to three hours. Orcs and trolls find these creatures quite delicious.