Stork counted out the coins and handed them over to the robed and hooded figure. A pawed hand received the gold.
“You wish to hire a lavegor daemon?” the robed thing hissed.
“I have rivals that need to be dealt with,” Stork replied dryly.
The creature stood and cast off the robes, revealing a tall, wolf-like creature, complete with bat wings, a burning scimitar and a sinister sneer.
“Off we go,” the lavegor snarled. “My sword thirsts for the blood of the good!”
No. Enc.: 1d4 (1d10)
Movement: 90′ (30′)
Fly: 150′ (50′)
Armor Class: 0
Hit Dice: 6
Damage: 1d8 + 2d6 burning damage (scimitar) or 1d6 (bite)
Hoard Class: XV
Creatures from another age created by dark powers for war against the good people of the world, the lavegor are daemons that have hidden themselves deep in the dark places of the earth after their dark masters were overthrown. Standing around seven feet tall, with bat-like wings, fur-covered bodies and the heads of wolves, these earthbound daemons are fearsome to behold, and vicious in combat.
In combat lavegor bear wicked scimitars that can shoot a fireball once every three rounds that does 2d6 points of damage and has a range of 240′. In addition, these wolf-daemons can cast the following spell-like abilities at will: Shocking Grasp, Darkness Globe, Phantasmal Force, Ray of Enfeeblement, Suggestion and Wall of Fire.
Small packs of lavegor are still employed by dark lords and evil wizards, but these creatures do not have the dark majesty they did in ages passed and are now more craven and sneaky than they were in their heyday, although some still retain their dignity and harbor hatred against those who overthrew them in elder times.